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Javier S.
Dacarett

Music Composer,

Audio Implementer,

Sound Designer, and Pianist

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Audio Implementation

Are you a composer, sound designer, or voice actor who wants to get into video games, but does not understand it? Or do you understand the basics of video games but do not want to get involved in the implementation side of things? Then let me help you!

In the same way, middleware like Wwise and FMOD serve as a bridge between audio and game engines...

DAW

Middleware

Game Engine

... I will be that missing bridge that you never knew you wanted, but need.

Audio Professional

Me, the Middleman

Programmer

Think of me as an extension of your craft

For whom are this services meant for:

  • Overview

    About the Service

    You are a beginner video game composer with little to no understanding of how to implement music for games yet, but want to be part of a game development project or are already hired for one.

    About Consultations

    If you want to learn how do it yourself, book consultations with me. I can boost your journey by giving you access to all the resources you need and answer as many questions as I can!

  • Overview

    About the Service

    If you are a composer from another field with an interest in video games, but have a fear or little interest in the more technological side of things then message me.

    About Consultations

    If you want to learn how do it yourself, book consultations with me. I can boost your journey by giving you access to all the resources you need and answer as many questions as I can!

  • Overview

    About the Service

    If you are a programmer and want your composer or sound designer to better understand implementation to facilitate the workflow contact me. Even though you can probably program all the behaviors, having someone with knowledge of the audio-specific tools to implement could reduce your load and make the workflow more efficient.

    About Consultations

    If you, as a programmer, want to learn the tools yourself, you can book consultations with me. I can give you access to all the resources you need and answer as many questions as I can! However, if you are not interested in audio-related tasks in video games, I highly suggest having someone with a passion in this area working on this. There are many intricacies in audio implementation that audio professionals spend years studying and learning this details might be more time consuming than you think.

What I cannot do for you with these services:

  • Overview

    About the Service

    You are a beginner video game composer with little to no understanding of how to implement music for games yet, but want to be part of a game development project or are already hired for one.

    About Consultations

    If you want to learn how do it yourself, book consultations with me. I can boost your journey by giving you access to all the resources you need and answer as many questions as I can!

  • Overview

    If you are a musician:

    I will deal with all integration that does not require code, dis

    If you are a programmer:

    If you want to learn how do it yourself, book consultations with me. I can boost your journey by giving you access to all the resources you need and answer as many questions as I can!

  • Overview

    About the Service

    If you are a programmer and want your composer or sound designer to better understand implementation to facilitate the workflow contact me. Even though you can probably program all the behaviors, having someone with knowledge of the audio-specific tools to implement could reduce your load and make the workflow more efficient.

    About Consultations

    If you, as a programmer, want to learn the tools yourself, you can book consultations with me. I can give you access to all the resources you need and answer as many questions as I can! However, if you are not interested in audio-related tasks in video games, I highly suggest having someone with a passion in this area working on this. There are many intricacies in audio implementation that audio professionals spend years studying and learning this details might be more time consuming than you think.

  • Overview

    About the Service

    If you are a programmer and want your composer or sound designer to better understand implementation to facilitate the workflow contact me. Even though you can probably program all the behaviors, having someone with knowledge of the audio-specific tools to implement could reduce your load and make the workflow more efficient.

    About Consultations

    If you, as a programmer, want to learn the tools yourself, you can book consultations with me. I can give you access to all the resources you need and answer as many questions as I can! However, if you are not interested in audio-related tasks in video games, I highly suggest having someone with a passion in this area working on this. There are many intricacies in audio implementation that audio professionals spend years studying and learning this details might be more time consuming than you think.

  • Overview

    About the Service

    If you are a programmer and want your composer or sound designer to better understand implementation to facilitate the workflow contact me. Even though you can probably program all the behaviors, having someone with knowledge of the audio-specific tools to implement could reduce your load and make the workflow more efficient.

    About Consultations

    If you, as a programmer, want to learn the tools yourself, you can book consultations with me. I can give you access to all the resources you need and answer as many questions as I can! However, if you are not interested in audio-related tasks in video games, I highly suggest having someone with a passion in this area working on this. There are many intricacies in audio implementation that audio professionals spend years studying and learning this details might be more time consuming than you think.

Services

Wwise Integration to Unreal Engine

Wwise Integration to Unity Engine

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Wwise Integration to Godot Engine

FMOD Integration to Unreal Engine

FMOD Integration to Unity Engine

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FMOD Integration to Godot Engine

(Unofficial Integration

with no web support)

Implementation with
Unreal's Metasounds

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Implementation to Unity with C#

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Implementation with Godot's Audio System

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